Tuomas Katajisto
about me
gamedev and computer graphics at nights and weekends
working @ futurice
programming since 12
work
master's thesis
Rhombic dodecahedron mapping for indirect lighting with voxel blocks
posts
If you are using SDL_gpu use SDL_shadercross
Fixing a weird SDL3 GPU API Metal shading language issue
Why this blog is just a pile of HTML files
A very simple microui renderer with SDL3