Tuomas Katajisto
about me
gamedev and computer graphics at nights and weekends
working @ futurice
programming since 12
work
games
2026 - You're a snake. Don't drown. (A weekend project with my Jai engine)
2026 - Ultimate Beach Ball Tournament HD DELUXE (A simple sports game with my new Jai game engine in 3D)
2023 - Risto goes around the world (A game jam game with Matias Järvenpää)
2023 - 100 boxes (unfinished demo of the same rust engine used in Risto)
master's thesis
Rhombic dodecahedron mapping for indirect lighting with voxel blocks
posts
If you are using SDL_gpu use SDL_shadercross
Fixing a weird SDL3 GPU API Metal shading language issue
Why this blog is just a pile of HTML files
A very simple microui renderer with SDL3